Hey there Fellas!
It's been literally ages ago I last posted anything here but with good reason. I'm currently undergoing training while also helping out with my knowledge of 3D at the institute we just call FilmLab aroud here. It's the place in Hungary where all the old movie reels from around the (Mid & Eastern European) world end up , be it feature films, tv shows or anims, to get digitatally re-mastered.
This includes digital cleaning, re-lighting, colouring, re-mixing the sound track, adding subtitles, and whatever needs to be done to get the films back to their original (and most of the time even better) condition.
The place is also home to VFX and other post-effects, including everything from adding simple text - like "directed by X Y" etc. - up to creating full 3D effects, landscapes, monsters, and whatever needs to be done.
This means I get tons of software (PFClean, Nuke, Fusion, Autodesk Smoke, Baselight, Maya, Mudbox... just to name a few) and theory to learn (wtf is pixel-flow, the math behind digitalizing old reels, working with node based compositing systems, how to make proper roto masks that actually work, tracking in 2 and 3D ect... ), and no time to fiddle with my beloved 3D stuff. At least I can put my knowedge of 3D to good use, as we try to create a new 3D modeling and effects pipeline for the VFX Studio. I just wish I could convince them that just because VFX studios tend to use Maya, it doesn't mean it's good for every (any?) occasion. When it's time to do modeling, texturing, and basic rigging, it's just useless in so many ways compared to MAX, Lightwave, XSI... everything else out there really.
So as u can imagine it's not the easiest job but it's a good combination of art and tech, so for me it's the most enjoyable work I've done so far.
Now if only I could get a permanent job there...













